AI Lip-Sync that looks natural.

Prepare a face and an audio track for a lip-sync workflow that keeps mouth movement, expression, and identity aligned.

Examples

Made with Lip-Sync

Portrait lip-sync concept
Character narration example
Product explainer talking-head
Multilingual dubbing concept
Character monologue
Talking-head movement
Portrait lip-sync concept
Character narration example
Product explainer talking-head
Multilingual dubbing concept
Character monologue
Talking-head movement
Portrait lip-sync concept
Character narration example
Product explainer talking-head
Multilingual dubbing concept
Character monologue
Talking-head movement

Everything you need in
Lip-Sync.

Prepare a face and an audio track for a lip-sync workflow that keeps mouth movement, expression, and identity aligned.

Mouth and expression alignment.

Mouth and expression alignment.

A good lip-sync workflow needs mouth, jaw, timing, and facial expression to move together instead of treating the lips as an isolated overlay.

Language-flexible workflows.

Use recorded or generated audio in different languages and let the active runtime model handle phoneme timing and delivery.

Language-flexible workflows.
Character consistency.

Character consistency.

Reuse the same saved character across dialogue, motion, and other Mochi workflows so identity can stay consistent between scenes.

Provider-ready architecture.

The UI and content layer are separated from model-provider configuration, so lip-sync providers can be enabled without changing public JSON.

Provider-ready architecture.
How it works

Three steps with Lip-Sync.

01

Choose who talks

Upload or choose the face or character you want to animate.

02

Add the audio

Upload or prepare the voice track that should drive the dialogue.

03

Sync when configured

Lip-sync rendering becomes available when a compatible runtime provider is enabled in Mochi.

Related

Other tools in Mochi.

CREATOR STORIES

Workflow feedback themes

Creative workflows from across the platform.

I can start with a rough image idea, try a few directions, and keep the best results together without losing track of the process.

Maya Chen

Digital Creator

Having different image models in one place makes it easier to compare styles and choose the one that fits the idea before I keep refining it.

Ethan Brooks

Creative Director

The focused tools are useful because I can jump straight into the edit I need instead of searching through one huge workflow.

Lina Patel

Marketing Designer

Saving results to Assets means I can come back to an image later, reuse it, and continue from where I left off.

Noah Bennett

Content Creator

I like being able to move from image generation into character and scene work without starting the whole creative process again.

Sofia Reyes

Character Artist

The video workflow gives me a clear place to shape the visual direction first, then move into motion when the idea is ready.

Daniel Kim

Video Editor

Seeing example prompts next to finished visuals helps me understand what details actually make a difference when I start creating.

Ava Morgan

Social Media Creator

Cinema and camera tools make it easier to explore stronger framing and different shot ideas without rebuilding the scene from scratch.

Leo Hart

Filmmaker

I can keep a character idea consistent while testing new looks, expressions, and scenes instead of recreating the same concept every time.

Nina Alvarez

Visual Storyteller

Having voice, lip-sync, image, and video tools connected in one workspace makes multi-step projects much easier to organize.

Owen Carter

Multimedia Producer

The model pages give me enough context to understand what each option is for before I open the workspace and start experimenting.

Chloe Martin

Brand Designer

What helps most is that the whole flow stays connected — discover an idea, create it, refine it, and keep the result ready for the next step.

Ryan Foster

Creative Producer

Frequently asked

Questions about Lip-Sync, answered.

Everything you need to know before you start creating with Lip-Sync.

It uses an audio track to drive facial and mouth movement so a person or character appears to speak the supplied audio.

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